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Tobias Anderssohn

This one thing turns 3D Assets into a Visual Language


ISSUE #001

Documenting for Clarity ↗

Most 3D work in branding stops one step too early.

The renders get delivered. The campaign runs. The files sit in Dropbox somewhere. And when the next project comes around — a new landing page, a social rollout, a partner asset — the whole conversation starts over. What does this brand look like in 3D? Nobody quite knows. It gets figured out again, from scratch, on the next brief.

The missing step is documentation.

Document your Decisions

Documentation is not a brand book with pretty renders in it. It's actual art direction, written down.

Explaining the principles that governed the choices. The reasons things look the way they look.

This is the move that separates a set of assets from a visual language. And it's the move most 3D projects skip — because it doesn't look like the deliverable. It's not a hero image. It's a document. It feels like boring work that’s easy to skip, until the moment you need it.

What people miss is that documenting isn't just a record of decisions. It's the thing that forces you to think through them properly.

Writing down why you choose a material (including a level of wear) makes it obvious whether there's a reason — or whether it was just intuition dressed up as choice. Explaining why you’re using hard shadows instead of soft shadows exposes whether that contrast is doing something for the brand — or whether it’s just a dramatic look that is trendy.

Verbalising a decision is what makes it a decision.

Until then it's a preference.

That's the real value. The document is a byproduct. The thinking is the point.

And the thinking is what makes the work adaptable. When the reasoning is on the page, a different designer can pick it up and stay inside the intent. New use cases don't require going back to zero — they require reading what's already there and applying it. That's the difference between visuals that hold together over time and visuals that drift.

The trick is writing at the right altitude. Too specific ("use this exact material at these settings") and it breaks the first time someone needs to adapt it. Too vague ("modern and premium") and it doesn't guide anything. Useful documentation lives in the middle — broad enough to apply across use cases, precise enough to actually rule things in or out.

In practice, that means writing down the concept, the art direction, and the rules that govern them — each with a why attached. Not "we use soft lighting" but "we use soft lighting because the brand's promise is calm, and hard shadows would contradict that."

The why is what makes it defensible. Without it, everything is negotiable on the next brief.

None of this is hard to write. It just has to actually be written. Just do It.

PS - I am just getting back into the groove of writing, running, working, etc. Building back the habits after such a long time off takes serious work…

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tobias-anderssohn.com
Elevating Brand Design
with 3D Visuals & Animation

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Tobias Anderssohn

Notes from my own practice. What I'm thinking about, what I'm learning, and where I think 3D and brand identity are heading. Not a content schedule — more like letters to people who care about the same things.

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